# F#: Practicing Units of Measure

I decided to create my own car kata.
In doing so, I decided to leverage the UOM (Unit of Measure) feature in F#. This essentially constrains how one calculates values that are associated to specific units of measure. Moreover, this is meant to avoid silly mistakes that occur when one confuses units of measurement for a given calculation.

Here’s what I wrote:

```(*Types*)
[<Measure>] type mph

type Speed =    MPH of int<mph>
type Pressure = Quarter | Half | Full

type Mode =
| Park  | Nuetral
| Drive | Reverse

(*Functions*)
let applyGas pressure mode = mode |> function
| Park
| Nuetral -> MPH 0<mph>

| Drive
| Reverse -> match pressure with
| Quarter -> MPH  25<mph>
| Half    -> MPH  50<mph>
| Full    -> MPH 100<mph>

(*Client*)
let result = Drive |> applyGas Half
```

Here’s the output:

```val result : Speed = MPH 50
```

I then restructured the code to the following:

```module TempImpl

(*Types*)
[<Measure>] type mph

type Speed =    MPH of int<mph>
type Pressure = Quarter | Half | Full

type Mode =
| Park  | Nuetral
| Drive | Reverse

(*Functions*)
let applyGas pressure mode = mode |> function

| Park  | Nuetral -> MPH 0<mph>
| Drive | Reverse ->
match pressure with
| Quarter -> MPH  25<mph>
| Half    -> MPH  50<mph>
| Full    -> MPH 100<mph>

(*Client*)
let result = Drive |> applyGas Half
```